Acad Act 3 1
Acad Act 3 1
Filipino children use mobile and computer technology in their daily lives for numerous
activities including surfing the net, playing computer games, logging in social networking sites,
and doing homework, the question of how this can affect their well-being and lifestyle becomes
even more relevant in the present time. This study aims to identify the positive and negative
effects that could possibly arise from the early exposure of Filipino children to these
technologies in three areas: (1) physically, (2) socially, and (3) educationally. This article
finishes with an evaluation of the advantages and disadvantages of computer exposure tackled
and a recommended use of such devices.
More often than not, positive effects of physical well-being associated with mobile and
computer technology are not direct results of their actual use, but are brought about when these
gadgets are utilized as a medium by programs and software dedicated to promoting overall
physical wellness. Examples of which are activity-promoting gaming systems and mobile games
that promote healthy eating (Subia & Tatel, 2014).
Complete the notes of the key points from the text. (5pts each)
Join your notes together to make your preliminary summary. (10 pts)
Filipino children use mobile technology for numerous activities including surfing the net,
playing computer games, logging in social networking sites, and doing their homework's
in their daily lives. Using technology does not directly lead to positive effects but rather
not direct results of their actual use, but are brought when these gadgets are utilized as a
medium by programs and software dedicated to promoting overall physical wellness.
Give your preliminary summary, revise your work by writing a summary in no more than
fifty words. (15pts)
In their daily lives, Filipino children use mobile technology for numerous activities
especially when doing homework. Technology when used does not directly lead to
positive effects, however it is brought when utilized as a medium by programs and
software dedicated to promoting overall physical wellness.
Part II. Summarize the following text in twenty words or less. Be sure to include
appropriate citations. (15pts)
Studies have found that paper bags have a larger carbon footprint compared to
plastic bags because of the amount of energy, water, and chemicals the production of
paper bags consume. In a briefing note prepared by Kirsty Bell and Suzie Cave (2011) for
the Northern Ireland Assembly, it is reported that manufacturing paper bags do. Also, the
production of paper bags contributes more air and water pollution compared to plastic
bags. Other than high energy consumption during processing, it also requires paper bags,
paper bags weigh more and take up more space, resulting in the need for more resources
to transport them (Chua-Unsu, 2014).
Studies show that paper bags are worse for the environment than plastic
bags, it also causes more pollution. (Kirsty Bell and Suzie Cave (2011), Chua-
Unsu, 2014).
Part III. Read the following sentences and then apply literal paraphrasing with the underlined
words. (2pts each)
1. Personal profit can serve as an inspiration to business to better serve their customers.
To better serve customers, personal profit can be an inspiration when it comes to
business.
2. Overclocking is a process that is capable of improving a computer’s performance through
overloading electricity.
The process that is competent in improving a performance of a computer through
overloading electricity is called overlocking.
3. Animation is an activity where you draw several pictures to make into a movie film, or a
comic magazine.
An activity wherein several pictures are drawn to in order to produce movies as well as comics
is called an animation.
Read the following sentences and then apply structural paraphrasing in processing your work.
(2pts each)
1. In real life, most people disapprove of individuals who make mistakes or fail at important
duties. People often put these kinds of standards on government officials, teachers,
friends, and even parents.
Most people dislike others who are prone to failing at important tasks or making mistakes
in real life.
2. Game software, despite having a more limited market, has more customers. When a new
game is produced and people find it interesting, they will usually buy it.
Despite having a small market, gaming software has a wide range of audiences. They
usually purchase games that they find entertaining and freshly produced.
3. Strategic management denotes the ability to identify objectives, perform the set goals,
and generate alternative scenarios for anticipated future events to eliminate business risks
and setbacks. It emphasizes on how an organization will have a competitive advantage in
such a way that it will manage ways to outperform its leading competitors.
Strategic management is the capability of identifying or achieving set goals. For future
events, creating alternative scenarios is expected for business risks and setbacks to be
eliminated. It emphasizes that a corporation has more advantage which will surpass
leading competitors.
4. In earlier times, posters, flyers, and street signs were the most common forms of
advertising. Commercials about different products were in black and white. Technology
was very limited, and so was the business’ means of advertising.
The most usual ways of advertising from earlier times were poster flyers as well as street
signs. The commercials were monochrome when it came to showcasing products.
Minimal technology was used, which also meant the intent of advertising was as well.
Part IV. Use the different techniques in paraphrasing in processing the text below. Be sure to
include the appropriate citations. (15pts)