REVIEWER
REVIEWER
the pattern of movement or change that begins at conception • Believes that even in adulthood, developmental change
and continues through the life span takes place as it does during childhood. Characteristics of a
Life- Span Perspective
Major Principles of Human Development:
a.) Development is LIFELONG - It does not end in adulthood..
1. Development is relatively orderly
b.) Development is MULTIDIMENSIONAL – Development
a.) Proximodistal Pattern consists of biological, cognitive and socio –emotional
dimensions.
Development proceeds from the center of the body outward.
c.) Development is PLASTIC - Development is possible
throughout the lifespan.
b.) Cephalocaudal Pattern
d.) Development is CONTEXTUAL - Individuals are changing
Development proceeds from the head downward. beings in a changing world . e.) Development involves
GROWTH, MAINTENANCE and REGULATION - Growth,
2. Development depends on maturation and learning –3. maintenance and regulation are 3 goals of human
Development proceeds from the simple to complex development.
4. Development is a continuous process –4. Development is CHAPTER 2: THE STAGES OF DEVELOPMENT
a continuous process –.
AND DEVELOPMENTAL TASKS
5. Development proceeds from the general to specific
By : Robert J. Havingshurt
Aspects of Human Development.
SIX MAJOR STAGES IN HD
1. • Physical development – refers to changes in the bodily
structures and functions of different body parts. Infancy (0-1 year): Trust vs. Mistrust
2. • Cognitive development – refers to intellectual Task: Developing a sense of trust when caregivers
development; provide reliability, care, and affection.
Outcome: Trust and security if needs are consistently
3• Language development – refers to changes in the use of met; mistrust if not.
speech
Early Childhood (1-3 years): Autonomy vs. Shame and
4• Social development – refers to changes in forming Doubt
relationships/interaction with others.
Task: Gaining a sense of personal control and
5• Emotional development – refers to changes in feelings; independence.
causes, and expressions of emotions/ feelings. Outcome: Confidence and autonomy if successful;
feelings of shame and doubt if unsuccessful.
6. Moral development – refers to changes in reasoning about
“Right” or “Wrong”. Preschool (3-6 years): Initiative vs. Guilt
7. Gender development – refers to changes in understanding Task: Asserting control and power over the
the roles played by males and females. environment; initiating activities.
Outcome: Initiative and leadership skills if successful;
Approaches to Human Development guilt and inhibition if unsuccessful.
1.) Traditional Perspective School Age (6-12 years): Industry vs. Inferiority
Task: Developing a sense of competence and 6. Psychoanalytic theorists tend to focus on events that
achievement in academic and social skills. occur in early childhood. According to Freud, much of a
Outcome: Confidence in abilities if successful; child's personality is completely established by the age of
feelings of inferiority if unsuccessful. five.
Adolescence (12-18 years): Identity vs. Role Confusion CHAPTER 4: PHYSICAL AND MOTORDEVELOPMENT
OF CHILDRENAND ADOLESCENT
Task: Developing a personal identity and sense of
self. Physical Development in Children and Adolescents
Outcome: Strong sense of identity if successful;
confusion and instability in self-concept if 1. Infancy (0-2 years)
unsuccessful. o Growth Patterns: Rapid physical growth,
including height and weight. Infants typically
Young Adulthood (18-40 years): Intimacy vs. Isolation triple their birth weight by their first birthday.
o Motor Milestones:
Task: Forming meaningful, intimate relationships with Gross Motor Skills: Lifting head, rolling
others. over, sitting without support, crawling,
Outcome: Strong relationships and intimacy if standing with support, and walking.
successful; isolation and loneliness if unsuccessful. Fine Motor Skills: Grasping objects,
transferring objects between hands, and
Middle Adulthood (40-65 years): Generativity vs. pincer grasp (using thumb and forefinger).
Stagnation 2. Early Childhood (2-6 years)
o Growth Patterns: Slower but steady growth.
Task: Contributing to society and helping to guide the Improved coordination and muscle strength.
next generation. o Motor Milestones:
Outcome: Feeling of contribution and Gross Motor Skills: Running, jumping,
accomplishment if successful; stagnation and self- climbing, and riding tricycles.
absorption if unsuccessful. Fine Motor Skills: Drawing shapes,
using utensils, and building with blocks.
3. Middle Childhood (6-12 years)
Late Adulthood (65+ years): Integrity vs. Despair
o Growth Patterns: Steady growth in height
and weight. Puberty begins towards the end
Task: Reflecting on life and feeling a sense of of this period, leading to increased growth
fulfillment and completeness. rates.
Outcome: Wisdom and a sense of fulfillment if o Motor Milestones:
successful; regret and despair if unsuccessful. Gross Motor Skills: Improved balance
and coordination. Participation in
CHAPTER 3: ISSUES ON HD organized sports, running long distances.
Fine Motor Skills: Writing neatly, using tools, and
1. Nature vs. Nurture performing complex tasks like tying shoelaces.
4. Adolescence (12-18 years)
Nature: Refers to genetic and biological influences on o Growth Patterns: Pubertal growth spurt, with significant
development, such as inherited traits, brain structure, increases in height and weight. Differentiation in
and hormonal influences. physical development between genders, with girls
Nurture: Encompasses environmental factors, typically experiencing growth spurts earlier than boys.
including upbringing, social experiences, education, o Motor Milestones:
and cultural context. Gross Motor Skills: Increased strength and endurance.
Enhanced skills in sports and complex physical
2. INBORN.- Philosophers such as Plato and Descartes. activities.
TABULA RASA—a belief that the mind is a blank slate at Fine Motor Skills: Greater dexterity and precision
birth, with experience determining our knowledge. in tasks such as using electronic devices and
engaging in intricate crafts.
3. Early Experience vs. Later Experience
Motor Development
5.A second important consideration in developmental
psychology involves the relative importance of early Motor development is divided into two main categories: gross
experiences versus those that occur later in life. motor skills and fine motor skills.
3. Stages of Moral Development (According to Gilligan) 1. Unconditioned Stimulus (UCS): A stimulus that
naturally and automatically triggers a response
Gilligan proposed a three-stage model of moral development without prior learning.
based on the ethics of care: o Example: The food in Pavlov's experiments
that naturally causes salivation.
Stage 1: Orientation to Individual Survival
o Focus: Self-interest and individual needs. In 2. Unconditioned Response (UCR): The automatic,
this stage, moral reasoning is centered natural reaction to the unconditioned stimulus.
around personal survival and self-concern. o Example: Salivation in response to the food.
o Characteristics: Decisions are made based
on what is best for oneself, often without 3. Conditioned Stimulus (CS): A previously neutral
consideration for the impact on others. stimulus that, after association with the unconditioned
Stage 2: Goodness as Self-Sacrifice stimulus, begins to trigger a conditioned response.
o Focus: The needs and welfare of others. o Example: The sound of a bell in Pavlov's
Individuals start to prioritize others’ needs experiments that was paired with the food.
over their own, often leading to self-sacrifice.
o Characteristics: Moral reasoning is based 4. Conditioned Response (CR): The learned response
on what is perceived as good or right by to the conditioned stimulus.
caring for others, sometimes at the expense o Example: Salivation in response to the bell
of one's own needs. alone, after it has been associated with the
Stage 3: The Morality of Nonviolence food.
o Focus: Balancing care for oneself and
others. This stage integrates the need for
self-care with the responsibility of caring for Processes:
others, promoting a more balanced
approach. Acquisition: The initial stage of learning where the
o Characteristics: Moral reasoning involves a CS is paired with the UCS.
deep understanding of relationships and the Extinction: The diminishing of a conditioned
interconnectedness of all individuals, leading response when the CS is presented without the UCS.
to decisions that consider both personal and Spontaneous Recovery: The reappearance of a
others' needs. conditioned response after a period of rest.
Generalization: The tendency for stimuli similar to
4. Implications and Impact the CS to elicit similar responses.
Discrimination: The ability to differentiate between
the CS and other stimuli that do not signal the UCS.
Gender Sensitivity: Gilligan’s theory highlights the
importance of considering gender differences in moral
reasoning and challenges the notion of a single,
universal approach to moral development.
Applications: Example: Checking your email and
receiving a message at
Phobias: Classical conditioning can explain how unpredictable times.
phobias are developed through associations between
neutral stimuli and fearful responses. Processes:
Advertising: Marketers use classical conditioning to
associate products with positive feelings or images. Shaping: Gradually reinforcing behaviors that are
closer to the desired behavior.
Operant Conditioning Extinction: The decrease of a behavior when
reinforcement is no longer provided.
Operant conditioning was developed by B.F. Skinner, an Generalization: The tendency for behaviors to occur
American psychologist. This type of learning occurs through in similar situations.
rewards and punishments, which influence the likelihood of a Discrimination: The ability to distinguish between
behavior being repeated. situations where reinforcement is available and where
it is not.
Key Concepts:
Applications:
1. Reinforcement: Any event that strengthens or
increases the likelihood of a behavior. Behavior Modification: Used in various settings,
o Positive Reinforcement: Adding a pleasant including schools and therapy, to modify undesirable
stimulus to increase behavior. behaviors and encourage desired ones.
Example: Giving a child praise for Animal Training: Operant conditioning principles are
completing homework. used to train animals through rewards and
o Negative Reinforcement: Removing an punishments.
aversive stimulus to increase behavior.
Example: Turning off a loud alarm LAWS OF LEARNING
when a desired behavior (e.g.,
pressing a button) is performed. 1. Law of Readiness
2. Punishment: Any event that weakens or decreases Definition: Learning is most effective when
the likelihood of a behavior. individuals are ready or motivated to learn. This
o Positive Punishment: Adding an readiness is influenced by their developmental stage,
unpleasant stimulus to decrease behavior. interests, and prior knowledge.
Example: Scolding a child for not
doing their chores. 2. Law of Exercise
o Negative Punishment: Removing a
pleasant stimulus to decrease behavior. Definition: Repetition and practice strengthen
Example: Taking away a learning. The more often a behavior or skill is
teenager’s video game privileges practiced, the more likely it is to become ingrained.
for breaking curfew.
3. Law of Effect
3. Reinforcement Schedules: The rules that determine
how and when reinforcement is given.
Definition: Responses that are followed by satisfying
o Fixed-Ratio Schedule: Reinforcement after
consequences are more likely to be repeated, while
a set number of responses.
those followed by discomfort or dissatisfaction are
Example: A reward after every five
less likely to recur.
tasks completed.
o Variable-Ratio Schedule: Reinforcement
after an unpredictable number of responses. 4. Law of Primacy
Example: Gambling, where
rewards are given after an Definition: The first experiences or information
unpredictable number of plays. learned about a subject are more likely to be retained
o Fixed-Interval Schedule: Reinforcement and remembered.
after a fixed amount of time has passed.
Example: A paycheck received 5. Law of Recency
every two weeks.
o Variable-Interval Schedule: Reinforcement
after varying amounts of time.
Definition: The most recently learned information is o Pair: Learners might prefer working with one
often remembered better than information learned other person, finding it beneficial to
earlier. collaborate and discuss.
o Small Group: Working in small groups can
6. Law of Intensity be preferred by those who thrive on
interaction and collective problem-solving.
Definition: More intense or vivid experiences are o Large Group: Some learners benefit from a
more likely to be remembered than less intense ones. classroom setting or group discussions,
enjoying the diversity of perspectives and
7. Law of Transfer interactions.
4. Psychological Factors
o Hemispheric Preference: This involves the
Definition: Skills or knowledge acquired in one
preference for cognitive processing, such as left-brain
context can be applied to another context. This can
(logical, analytical) or right-brain (creative, holistic)
be positive (facilitating learning) or negative
approaches.
(interfering with learning).
o Perceptual Modality: Learning preferences
are categorized into visual, auditory,
8. Law of Contiguity kinesthetic, and tactile modalities:
Visual: Learners prefer using images,
Definition: Learning is more effective when stimuli diagrams, and written instructions.
and responses occur close together in time and Auditory: Learners benefit from listening to
space. explanations, discussions, and lectures.
Kinesthetic: Learners engage with
DUNN AND DUNN LEARNING STYLES hands-on activities and physical
movement to understand concepts.
Key Components of Dunn and Dunn Learning Styles Tactile: Learners prefer touch and
manipulation of objects to learn
1. Environmental Preferences effectively.
o Sound: Learners have preferences for 5. Physiological Factors
o Sensory Preferences: This involves how
different auditory environments. Some may
prefer silence, while others work better with sensory information is processed, such as
background music or white noise. preference for active versus passive
o Light: Preferences for lighting conditions can learning.
o Health: Individual health factors can affect
vary. Some learners might need bright, well-
lit spaces, while others may prefer dim learning, such as needing to take frequent
lighting. breaks or managing sensory sensitivities.
o Temperature: Comfort with temperature
affects learning. Some learners prefer a cool ALBERT BANDURA SOCIAL LEARNING THEORY
environment, while others may need warmth
to focus effectively. 1. Observational Learning
o Design: This includes preferences for
physical arrangement, such as working at a Definition: Learning occurs through observing the
desk versus on the floor, or having a neat behaviors of others and the consequences of those
versus a more cluttered workspace. behaviors.
2. Emotional Factors Key Components:
o Motivation: Learners vary in what motivates o Attention: To learn through observation, one
them. Some are driven by external rewards, must pay attention to the model.
while others are motivated by internal o Retention: The observed behavior must be
satisfaction or interest in the subject matter. remembered. This involves encoding and
o Persistence: Learners differ in their ability to storing the observed behavior in memory.
stay engaged with a task. Some may be o Reproduction: The ability to reproduce or
persistent and focused, while others may imitate the observed behavior.
need frequent breaks or changes in activity. o Motivation: The learner must have the
3. Sociological Preferences motivation to perform the behavior. This can
o Individual: Some learners prefer working be influenced by rewards, punishments, and
alone and may be more productive when personal expectations.
they can focus without interaction.
2. Modeling (Imitation)
Definition: The process of learning by imitating more likely to imitate the aggressive behavior
others. Models can be real people (e.g., parents, themselves. This experiment highlighted the role of
teachers) or symbolic (e.g., characters in media). observational learning and modeling.
Types of Models:
o Live Models: Actual people performing
behaviors.
o Symbolic Models: Characters in books,
movies, or other media demonstrating
behaviors.
4. Self-Efficacy
5. Reciprocal Determinism
6. Key Experiments