0% found this document useful (0 votes)
10 views

P2_HTZ-1.1

The document provides an overview of probability and statistics, emphasizing their importance in mathematics and data science. It introduces key concepts such as random experiments, sample space, and various types of events, along with definitions and examples of probability calculations. Additionally, it outlines fundamental laws and theorems related to probability, including axiomatic approaches and operations on sets.

Uploaded by

mohirdhaka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

P2_HTZ-1.1

The document provides an overview of probability and statistics, emphasizing their importance in mathematics and data science. It introduces key concepts such as random experiments, sample space, and various types of events, along with definitions and examples of probability calculations. Additionally, it outlines fundamental laws and theorems related to probability, including axiomatic approaches and operations on sets.

Uploaded by

mohirdhaka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Probability and Statistics are the two important concepts in Math’s.

Probability is all about


chance or, possibility. Whereas statistics is more about how we handle various data using
different techniques. It helps to represent complicated data in a very easy and understandable
way. Statistics and probability are usually introduced in Class 10, Class 11 and Class 12 students
are preparing for school exams and competitive examinations. The introduction of these
fundamentals is briefly given in your academic books and notes. The statistic has a huge
application nowadays in data science professions. The professionals use the stats and do the
predictions of the business. It helps them to predict the future profit or loss attained by the
company.

Introduction:
Probability theory was originated from gambling theory. A large number of problems exist
even today which are based on the game of chance, such as coin tossing, dice throwing and
playing cards.

The probability is defined in two different ways,

➢ Mathematical (or a priori) definition


➢ Statistical (or empirical) definition

SOME IMPORTANT TERMS &CONCEPTS:

• RANDOM EXPERIMENTS:
Experiments of any type where the outcome cannot be predicted are called
random experiments.
• SAMPLE SPACE (𝑺):
A set of all possible outcomes from an experiment is called a sample space.
Example: Consider a random experiment 𝑨 of throwing 𝟐 coins at a time.
The possible outcomes are 𝑯𝑯, 𝑻𝑻, 𝑯𝑻, 𝑻𝑯.
These 𝟒 outcomes constitute a sample space denoted by, 𝑺 = { 𝑯𝑯, 𝑻𝑻, 𝑯𝑻, 𝑻𝑯}.

Fig: The outcomes of flipping two coins.


• TRIAL & EVENT:
Consider an experiment of throwing a coin. When tossing a coin, we may get a head
(H) or tail (T). Here tossing of a coin is a trail and getting a hand or tail is an event.
In other words, “Every non-empty subset of 𝑨 of the sample space 𝑺 is called an
event”.
• NULL EVENT:
An event having no sample point is called a null event and is denoted by ∅.
• EXHAUSTIVE EVENTS:
The total number of possible outcomes in any trail is known as exhaustive events.
Eg: In throwing a die the possible outcomes are getting 𝟏 or 𝟐 or 𝟑 or 𝟒 or 𝟓
or 𝟔. Hence we have 𝟔 exhaustive events in throwing a die.
That means 𝑨𝟏 ⋃𝑨𝟐 ⋃ … ∪ 𝑨𝒌 = 𝑺

• MUTUALLY EXCLUSIVE EVENTS:


Two events are said to be mutually exclusive when the occurrence of one
affects the occurrence of the other. In other words, if 𝑨 & 𝑩 are mutually
exclusive events and if 𝑨 happens then 𝑩 will not happen and vice-versa.
That means 𝑨 ∩ 𝑩 = ∅.
Eg: In tossing a coin, the events head or, tail are mutually exclusive, since
both tail & head cannot appear in the same time.
• EQUALLY LIKELY EVENTS:
Two events are said to be equally likely if one of them cannot be expected in the
preference to the other.
Eg: In throwing a coin, the events head & tail have equal chances of occurrence.

• INDEPENDENT & DEPENDENT EVENTS:


Two events are said to be independent when the actual happening of one does
not influence in any way the happening of the other. Events which are not
independent are called dependent events.
Eg: If we draw a card in a pack of well shuffled cards and again draw a card
from the rest of pack of cards (containing 𝟓𝟏 cards), then the second draw is
dependent on the first. But if on the other hand, we draw a second card from
the pack by replacing the first card drawn, the second draw is known as
independent of the first.
• FAVOURABLE EVENTS:
Mathematical or, classical or, a priori definition of probability,
Probability (of happening an event 𝑨)

𝐍𝐮𝐦𝐛𝐞𝐫 𝐨𝐟 𝐟𝐚𝐯𝐨𝐮𝐫𝐚𝐛𝐥𝐞 𝐨𝐮𝐭𝐜𝐨𝐦𝐞𝐬 𝐭𝐨 𝐡𝐚𝐩𝐩𝐞𝐧 𝑨


=
𝐓𝐨𝐭𝐚𝐥 𝐍𝐮𝐦𝐛𝐞𝐫 𝐨𝐟 𝐨𝐮𝐭𝐜𝐨𝐦𝐞𝐬 𝐨𝐟 𝐭𝐡𝐞 𝐞𝐱𝐩𝐞𝐫𝐢𝐦𝐞𝐧𝐭
PROBLEMS:
1. In tossing a coin, what is the probability of getting a head?
Sol: Total no. of events = 𝒏({𝑯, 𝑻}) = 𝟐 and, Favourable event = 𝒏({𝑯}) = 𝟏
𝟏
So, Probability = 𝟐
2. In throwing a dice, what is the probability of getting 𝟐?
Sol: Total no. of events = 𝒏({𝟏, 𝟐, 𝟑, 𝟒, 𝟓, 𝟔}) = 𝟔 and, Favourable event = 𝒏({𝟐}) = 𝟏
𝟏
So, Probability = 𝟔
3. Find the probability of throwing 𝟕 with two dice.
Sol: Total no. of possible ways of throwing a dice twice = 𝟑𝟔 ways
Number of ways of getting 𝟕 is, 𝒏{(𝟏, 𝟔), (𝟐, 𝟓), (𝟑, 𝟒), (𝟒, 𝟑), (𝟓, 𝟐), (𝟔, 𝟏)} = 𝟔
𝟔 𝟏
So, Probability = 𝟑𝟔 = 𝟔
4. A bag contains 𝟔 red & 𝟕 black balls. Find the probability of drawing a red ball.
Sol: Total no. of possible ways of getting 𝟏 ball = 𝟔 + 𝟕 = 𝟏𝟑 and,
𝟔
Number of ways of getting 𝟏 red ball = 𝟔. So, Probability = 𝟏𝟑

# A standard deck of cards contains 𝟓𝟐 cards, of which 𝟐𝟔 are red, 𝟐𝟔 are black, 𝟏𝟑 are of each
suit (hearts, diamonds, spades, clubs) and of which 𝟒 are of each suit (aces, jacks, kings and
queens).

5. Find the probability of a card drawn at random from an ordinary pack, is a diamond.
Sol: Total no. of possible ways of getting 𝟏 card = 𝟓𝟐 and,
𝟏𝟑 𝟏
Number of ways of getting 𝟏 diamond card is 𝟏𝟑. So, Probability = 𝟓𝟐 = 𝟒
6. From a pack of 𝟓𝟐 cards, 𝟏 card is drawn at random. Find the probability of getting a
queen.
Sol: A queen may be chosen in 𝟒 ways and, total no. of ways of selecting 𝟏 card = 𝟓𝟐
𝟒 𝟏
So, Probability = 𝟓𝟐 = 𝟏𝟑
7. Find the probability of throwing: (a) 𝟒, (b) an odd number, (c) an even number with an
ordinary dice (six faced).
𝟏
Sol: (a) When throwing a die there is only one way of getting 𝟒. So, Probability = 𝟔
𝟑 𝟏
(b) Number of ways of falling an odd number is {𝟏, 𝟑, 𝟓 } = 𝟑. So, Probability = =
𝟔 𝟐
𝟑 𝟏
(c) Number of ways of falling an even number is {𝟐, 𝟒, 𝟔 } = 𝟑. So, Probability = 𝟔 = 𝟐

OPERATIONS ON SETS:
If 𝑨 & 𝑩 are any two sets, then
(i) UNION OF TWO SETS: 𝑨 ∪ 𝑩 = {𝒙: 𝒙 ∈ 𝑨 𝒐𝒓, 𝒙 ∈ 𝑩}
(ii) INTERSECTION OF TWO SETS: 𝑨 ∩ 𝑩 = {𝒙: 𝒙 ∈ 𝑨 & 𝒙 ∈ 𝑩}
(iii) COMPLEMENT OF A SET: 𝑨′ 𝒐𝒓 𝑨 ̅ = {𝒙: 𝒙 ∉ 𝑨}
(iv) DIFFERENCE OF TWO SETS: 𝑨– 𝑩 = {𝒙: 𝒙 ∈ 𝑨 𝒃𝒖𝒕 𝒙 ∉ 𝑩}
COMMUTATIVE LAW: 𝑨 ∪ 𝑩 = 𝑩 ∪ 𝑨 & 𝑨 ∩ 𝑩 = 𝑩 ∩ 𝑨

ASSOCIATIVE LAW: (𝑨 ∪ 𝑩) ∪ 𝑪 = 𝑨 ∪ (𝑩 ∪ 𝑪) & (𝑨 ∩ 𝑩) ∩ 𝑪 = 𝑨 ∩ (𝑩 ∩ 𝑪)

DISTRIBUTIVE LAW:
𝑨 ∪ (𝑩 ∩ 𝑪) = (𝑨 ∪ 𝑩) ∩ (𝑨 ∪ 𝑪) & 𝑨 ∩ (𝑩 ∪ 𝑪) = (𝑨 ∩ 𝑩) ∪ (𝑨 ∩ 𝑪)

COMPLEMENTARY LAW: 𝑨 ∪ 𝑨′ = 𝑺 & 𝑨 ∩ 𝑨′ = ∅

De Morgan’s Laws: (𝑨 ∪ 𝑩)′ = 𝑨′ ∩ 𝑩′ and (𝑨 ∩ 𝑩)′ = 𝑨′ ∪ 𝑩′

AXIOMATIC APPROACH TO PROBABILITY:


It is a rule which associates to each event a real number 𝑷(𝑨) which satisfies the
following three axioms.
AXIOM I: For any event 𝑨, 𝑷(𝑨) ≥ 𝟎
AXIOM II: 𝑷(𝑺) = 𝟏
AXIOM III: If 𝑨𝟏 , 𝑨𝟐 , … , 𝑨𝒏 are finite number of disjoint event of 𝑺, then
𝑷(𝑨𝟏 ∪ 𝑨𝟐 ∪, … ,∪ 𝑨𝒏 ) = 𝑷(𝑨𝟏 ) + 𝑷(𝑨𝟐 ) + ⋯ + 𝑷(𝑨𝒏 ) = ∑ 𝑷(𝑨𝒊 )

THEOREMS ON PROBABILITY:
THEOREM 1: Probability of an impossible event is zero. i.e. 𝑷(∅) = 𝟎
THEOREM 2: Probability of the complementary event 𝑨 ̅ of 𝑨 is given by, 𝑷(𝑨
̅ ) = 𝟏 – 𝑷(𝑨).
THEOREM 3: For any two events 𝑨 & 𝑩, 𝑷(𝑨 ̅ ∩ 𝑩) = 𝑷(𝑩) – 𝑷(𝑨 ∩ 𝑩).
THEOREM 4: If 𝑨 and 𝑩 are two events such that 𝑨 ⊂ 𝑩, then 𝑷(𝑩 ∩ 𝑨 ̅ ) = 𝑷(𝑩) – 𝑷(𝑨).
THEOREM 5: If 𝑩 ⊂ 𝑨, then 𝑷(𝑨) ≥ 𝑷(𝑩).
THEOREM 6: If 𝑨 ∩ 𝑩 = ∅, then 𝑷(𝑨) ≤ 𝑷(𝑩 ̅ ).

LAW OF ADDITION OF PROBABILITIES:


(i) 𝑷(𝑨 ∪ 𝑩) = 𝑷(𝑨) + 𝑷(𝑩)– 𝑷(𝑨 ∩ 𝑩), where 𝑨 & 𝑩 are any two events and are
not disjoint.
(ii) 𝑷(𝑨 ∪ 𝑩 ∪ 𝑪) = 𝑷(𝑨) + 𝑷(𝑩) + 𝑷(𝑪) − 𝑷(𝑨 ∩ 𝑩) − 𝑷(𝑨 ∩ 𝑪) − 𝑷(𝑩 ∩ 𝑪) +
𝑷(𝑨 ∩ 𝑩 ∩ 𝑪), where 𝑨, 𝑩, and 𝑪 are any three events.

PROBLEMS:
1. If from a pack of cards a single card is drawn. What is the probability that it is either
a spade or a king?
𝟏𝟑 𝟏 𝟒 𝟏
Sol: 𝑷(𝑨) = 𝑷(a spade card) = 𝟓𝟐 = 𝟒, 𝑷(𝑩) = 𝑷(a king card) = 𝟓𝟐 = 𝟏𝟑 and,
𝟏
𝑷(𝑨 ∩ 𝑩) = 𝟓𝟐. So, 𝑷(either a spade or, a king card) = 𝑷(𝑨 𝒐𝒓, 𝑩) = 𝑷(𝑨 ∪ 𝑩)
𝟏 𝟏 𝟏 𝟒
= 𝑷(𝑨) + 𝑷(𝑩)– 𝑷(𝑨 ∩ 𝑩) = 𝟒 + 𝟏𝟑 − 𝟓𝟐 = 𝟏𝟑

2. If 𝑷(𝑨) = 𝟎. 𝟑𝟓, 𝑷(𝑩) = 𝟎. 𝟕𝟑 and, 𝑷(𝑨 ∩ 𝑩) = 𝟎. 𝟏𝟒. Find 𝑷 (𝑨′ ∪ 𝑩′).


Sol: Using De Morgan’s Law, 𝑨′ ∪ 𝑩′ = (𝑨 ∩ 𝑩)′ ⇒ 𝑷(𝑨′ ∪ 𝑩′ ) = 𝑷(𝑨 ∩ 𝑩)′
= 𝟏 − 𝑷(𝑨 ∩ 𝑩) = 𝟏 − 𝟎. 𝟏𝟒 = 𝟎. 𝟖𝟔
or,
𝑷 (𝑨′ ∪ 𝑩′ ) = 𝑷(𝑨′) + 𝑷(𝑩′)– 𝑷(𝑨′ ∩ 𝑩′) = 𝟏 – 𝑷(𝑨) + 𝟏 – 𝑷(𝑩) − 𝑷(𝑨 ∪ 𝑩)′
= 𝟐 – 𝑷(𝑨) – 𝑷(𝑩) − {𝟏 − 𝑷(𝑨 ∪ 𝑩)} = 𝟏 − { 𝑷(𝑨) + 𝑷(𝑩)– 𝑷(𝑨 ∪ 𝑩)}
= 𝟏 − 𝑷(𝑨 ∩ 𝑩) = 𝟏 − 𝟎. 𝟏𝟒 = 𝟎. 𝟖𝟔

Example 1.1-2: A disk 𝟐 inches in diameter is thrown at random on a tiled floor, where each tile
is a square with sides 𝟒 inches in length. Find the probability of region that if the disk is thrown,
it lies entirely on the tile.
Sol: Let 𝑨 be the event that the disk will land entirely on the tile. If we draw a picture, it should
be clear that the center must lie within a square having sides of length 𝟐 and with its center
coincident with the center of a tile. Since the area of this square is 𝟒 and the area of a tile is 𝟏𝟔,
𝟒 𝟏
so the probability, 𝑷(𝑨) = 𝟏𝟔 = 𝟒.

Example 1.1-3: A fair coin is flipped successively until the same face is observed on successive
flips. Let 𝑨 = {𝒙: 𝒙 = 𝟑, 𝟒, 𝟓, . . . }; that is, 𝑨 is the event that it will take three or more flips
of the coin to observe the same face on two consecutive flips. Find the probability of 𝑨.
Sol: Here, 𝑨′ = {𝒙: 𝒙 = 𝟐}, the complement of 𝑨. In two flips of a coin, the possible outcomes
𝟐 𝟏
are {𝑯𝑯, 𝑯𝑻, 𝑻𝑯, 𝑻𝑻}. So, 𝑷(𝑨′) = 𝑷({𝑯𝑯, 𝑻𝑻}) = 𝟒 = 𝟐.
𝟏 𝟏
Thus, 𝑷(𝑨) = 𝟏 − 𝑷(𝑨′ ) = 𝟏 − 𝟐 = 𝟐

Exercises: 1.1-1 to 1.1-6 & 1.1-9 (Try yourself)

Exercise 1.1-7: Given that, 𝑷(𝑨 ∪ 𝑩) = 𝟎. 𝟕𝟔 and 𝑷(𝑨 ∪ 𝑩′) = 𝟎. 𝟖𝟕, find 𝑷(𝑨).

Sol: we have, 𝑷(𝑨 ∪ 𝑩′ ) = 𝟏 − 𝑷(𝑨 ∪ 𝑩′ )′ = 𝟏 − 𝑷(𝑨′ ∩ 𝑩) = 𝟏 − {𝑷(𝑩) − 𝑷(𝑨 ∩ 𝑩)}


= 𝟏 − {𝑷(𝑩) − 𝑷(𝑨) − 𝑷(𝑩) + 𝑷(𝑨 ∪ 𝑩)} = 𝟏 + 𝑷(𝑨) − 𝑷(𝑨 ∪ 𝑩)
⇒ 𝑷(𝑨) = 𝑷(𝑨 ∪ 𝑩′ ) + 𝑷(𝑨 ∪ 𝑩) − 𝟏 = 𝟎. 𝟖𝟕 + 𝟎. 𝟕𝟔 − 𝟏 = 𝟎. 𝟔𝟑
Or, 𝑷(𝑨 ∪ 𝑩′ ) = 𝑷(𝑨) + 𝑷(𝑩′) − 𝑷(𝑨 ∩ 𝑩′ ) = 𝑷(𝑨) + 𝟏 − 𝑷(𝑩) − {𝑷(𝑨) − 𝑷(𝑨 ∩ 𝑩)}
= 𝑷(𝑨) + 𝟏 − {𝑷(𝑨) + 𝑷(𝑩) − 𝑷(𝑨 ∩ 𝑩)} = 𝟏 + 𝑷(𝑨) − 𝑷(𝑨 ∪ 𝑩)
⇒ 𝑷(𝑨) = 𝑷(𝑨 ∪ 𝑩′ ) + 𝑷(𝑨 ∪ 𝑩) − 𝟏 = 𝟎. 𝟖𝟕 + 𝟎. 𝟕𝟔 − 𝟏 = 𝟎. 𝟔𝟑

Fig: The outcomes of flipping three coins.


Example: A die is loaded in such a way that an even number is twice as likely to occur as an odd
number. If 𝑬 is the event that a number less than 𝟒 occurs on a single toss of the die, find 𝑷(𝑬).
Sol: The sample space is 𝑺 = {𝟏, 𝟐, 𝟑, 𝟒, 𝟓, 𝟔}. We assign a probability of 𝒘 to each odd number
and a probability of 𝟐𝒘 to each even number. Since the sum of the probabilities must be 𝟏, we
𝟏 𝟏 𝟐
have 𝟗𝒘 = 𝟏 or, 𝒘 = 𝟗. Hence, probabilities of 𝟗 and 𝟗are assigned to each odd and even
𝟏 𝟐 𝟏 𝟒
number, respectively. Therefore, 𝑬 = {𝟏, 𝟐, 𝟑} and 𝑷(𝑬) = 𝟗 + 𝟗 + 𝟗 = 𝟗.

Example: In the previous example, let 𝑨 be the event that an even number turns up and let 𝑩 be
the event that a number divisible by 𝟑 occurs. Find 𝑷(𝑨 ∪ 𝑩) and 𝑷(𝑨 ∩ 𝑩).
Sol: For the events 𝑨 = {𝟐, 𝟒, 𝟔} and 𝑩 = {𝟑, 𝟔}, we have 𝑨 ∪ 𝑩 = {𝟐, 𝟑, 𝟒, 𝟔} and 𝑨 ∩ 𝑩 = {𝟔}.
𝟏 𝟐
By assigning a probability of 𝟗 to each odd number and 𝟗 to each even number, we have
𝟐 𝟏 𝟐 𝟐 𝟕 𝟐
𝑷(𝑨 ∪ 𝑩) = 𝟗 + 𝟗 + 𝟗 + 𝟗 = 𝟗 and, 𝑷(𝑨 ∩ 𝑩) = 𝟗.

You might also like