Probability Basics
Probability Basics
Unit-I
Probability: In random phenomena past information no matter how voluminous, will not
allow to formulate a rule to determine precisely (uniquely) what will happen in future. The
theory of probability is the study of such random phenomena which are not deterministic. In
analyzing and interpreting data that involves an element of ‘chance’ or uncertainty,
probability theory plays a vital role in the theory and application of statistics. Blaise Pascal in
the middle of 17th century was the first to use probability in problems of gambling. Laplace,
De Moivre, Gauss, Poisson and Kolmogorov greatly contributed to the development of
probability theory which finds application in engineering, biology, economics, computer
science, politics, traffic control, medicine, meteorology, psychology, agriculture, geography
and management of natural resources. Almost every human activity involves some kind of
chance element and the role for the theory of probability to play.
‘The subject of statistics originated much earlier than probability and dealt
mainly with the collection and organization of data. With the advent of probability and dealt
mainly with the collection and organization of data. With the advent of probability, it was
realized that statistics could be used in drawing valid conclusions and making reasonable
decisions on the basis of analysis of data, such as in sampling theory and prediction of
forecasting. As time progressed, probability theory found its way into many applications not
only in engineering and science but also in the fields like actuarial science, agriculture,
commerce, medicine and psychology. We consider the Baye’s theorem (also known as
theorem of inverse probability) which determines the probability ‘of causes.
Probability is a concept which numerically measure the degree of uncertainty
and therefore of certainty of the occurrence of events.
Terminology- Before we take-up the subject matter, we shall define and explain certain
terms which are encountered so very often.
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1. Die: It is a small cube. Dots are ∙ ∙ ∙ ∙ ∙∙ . . . . marked on its
. . . .
. . .
faces. Plural of the die is dice. On throwing a die, the outcome is the number of dots
on its upper face.
2. Cards: A pack of cards consists of four suits i.e., Spades, Hearts, Diamonds and
Clubs. Each suit consists of 13 cards, nine cards numbered 2,3,4,….10 and Ace, a
King, a Queen and a Jack or knave. Color of spades and clubs is black and that of
Hearts and Diamonds is red. Aces, Kings, Queens and Jacks are known as face cards.
3. Exhaustive Events or Sample space: The set of all possible outcomes of a single
performance of an experiment is exhaustive events or Sample space. Each outcome is
called a sample point. In case of tossing a coin once S = (H,T) is the sample space.
Two outcomes head and tail constitute an exhaustive event because no other is
possible.
4. Experiments: Students of science and engineering are familiar with experiments
which when performed repeatedly under the same conditions given identical results.
In theory of probability, our interest is centered around the kind of experiment, which
though repeated under essentially identical conditions, does not give unique results
but may result in any one of the several possible outcomes, such an experiment is also
called a trial and the outcome an event or a case. For example, the throw of a coin is
an experiment or a trial which can result in one of the two outcomes a Head or Tail.
Drawing a card from a well shuffled pack is a trial which may result in any one of 52
outcomes.
6. Trial and Events: Performing a random experiment is called a trial and outcome is
termed as event. Tossing of a coin is a trial and the turning up of head or tail is an
event.
7. Equally Likely Events: Two events are said to be ‘equally likely’ if one of them
cannot be expected in preference to the other. For instance, if we draw a card from
well shuffled pack, we may get any card, then the 52 different cases are equally likely.
8. Independent Events: Two, Events may be independent when the actual happening of
one does not influence in any way the probability of the happening of the other.
Example: The Event of getting head on first coin and the event of getting tail on the
second coin in a simultaneous throw of two coins are independent.
9. Mutually Exclusive Events: Two Events are known as mutually exclusive, when the
occurrence of one of them excludes the occurrence of the other. For example, on
tossing of a coin, either we get head or tail, but not both.
10. Compound Events: When two or more events occur in composition with each other
the simultaneous occurrence is called a compound event. When two dice are thrown,
getting a 5 or 6 is a compound event.
11. Favorable Events: The Events which ensure the required happening are said to be
favorable events. For Example, in throwing a die , to have the even numbers 2, 4 and
6 are favorable cases.
12. Conditional Probability: The probability of happening an event A, such that event
B has already happened, is called the conditional probability of happening of A. on
the condition that B has already happened. It is usually denoted by P(A/B) or P(A/B)
14. Classical Definition of Probability: If there are N equally likely, mutually exclusive
and exhaustive events of an experiment and m of these are favorable, then the
m
probability of the happening of the events is defined as .
N
15. Expected value: If P1, P2, P3,…..Pn of the probabilities of the events x 1, x2, x3,….xn
respectively.
E(x) = P1 x1 + P2 x2 + P3 x3 +…..Pn xn
n
= ∑ P r xr
r=1
Sol. (a) There are 6 possible ways in which the die can fall and there is only one way of
throwing 5.
Number of favourable ways 1
Probability= =
Total number of equally likely ways 6
(b) Total number of ways of throwing a die = 6
Number of ways falling 2,4,6 = 3
3 1
The required probability ¿ =
6 2
Q.3. From a pack of 52 cards, one is drawn at random. Find the probability of getting a king.
Sol. A king can be chosen in 4 ways. But a card can be drawn in 52 ways.
4 1
∴The required probability = =
52 13
Note Mutually Exclusive Events: Consider the case where two evets A and B are not
mutually exclusive. The probability of the event that either A or B or both occur is given as
P ¿ B) = P ( A ) + P(B)−P ¿B)
Q.4. An bag contains 10 black and 10 white balls. Find the probability of drawing two balls
of the same color.
10C2
Sol. Probability of drawing two black balls ¿
20C2
10C2
Probability of drawing two white balls ¿
20C2
Q.5. A bag contains four white and two black balls and a second bag contains three of each
color. A bag is selected at random, and a ball is then drawn at random from the bag chosen.
What is the probability that the ball drawn is white?