Lecture 4
Lecture 4
ASSEMBLY LANGUAGE
Processor Basics
OUTLINE
Basic Operational Concepts
Instruction Representation
Instruction Cycle
Processor Clock
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REFERENCES
Chapter 1, Ytha Yu and Charles Marut, “Assembly Language Programming
and Organization of IBM PC”
Chapter 3, William Stallings, “Computer Organization & Architecture”
Chapter 2, Subrata Ghoshal, “Computer Organization & Architecture”
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BASIC OPERATIONAL
CONCEPTS
MACHINE INSTRUCTION ELEMENTS
Each instruction must have elements that contain the
information required by the CPU for execution.
These elements can be:
Operation code: Specifies the operation to be performed
(e.g.. ADD, I/O). The operation is specified by a binary code,
known as the operation code, or opcode.
Source operand reference: The operation may involve one
or more source operands, that is, operands that are inputs for
the operation.
Result operand reference: The operation may produce a
result. Also called destination operand.
Next instruction reference: This tells the CPU where to
fetch the next instruction.
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INSTRUCTION REPRESENTATION
Within the computer, each instruction is represented by a
sequence of bits.
16 bits instruction
4 bit opcode, 6 bit operand 1, 6 bit operand 2
4 bit opcode, 12 bit operand
32 bits instruction
64 bits instruction
MUL
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INSTRUCTION TYPES
Data processing: Arithmetic and logic instructions
Data storage: Memory instructions
Data movement: I/O instructions
Transfer of Control: Test and branch instructions
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NO. OF ADDRESSES IN AN INSTRUCTION
Three addresses
Operand 1, operand 2, result
Two addresses
Source
Destination
One addresses
Source or Destination
Zero address
Zero-address instructions are applicable to a special memory
organization, called a Stack. A stack is a last-in-first-out set of
locations.
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TYPES OF OPERANDS
Machine instructions operate on data.
The most important general categories of data are:
Addresses
Numbers
Characters
Logical data
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BASIC OPERATIONS – PROCESSOR
Execute the software by fetching instruction from memory
Look for any external signal and react accordingly
Input signals from keyboard or mouse etc.
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PROCESSOR CLOCK
Heart of any processor
Simple digital signals at equal time intervals
Alternate On Off states
All activity within the CPU is synchronized with the edges
(rising or falling) of this clock signal.
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PROGRAM COUNTER (A.K.A. BINARY
COUNTER)
With every falling edge or rising edge (depending upon processor) of clock
signal, the counter is incremented by one.
Width varies from processor to processor
The contents of PC are used as target address for the memory area
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CONTD..
Internal CPU Registers used in instruction cycle:
Program Counter (PC) = Address of instruction
Instruction Register (IR) = Instruction being executed
Accumulator (AC) = Temporary Storage
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COMPUTER COMPONENTS: TOP LEVEL VIEW
CONTD..
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DETAILED STEPS
Address in the Program Counter register
Program Counter (PC) holds address of next instruction to fetch
Fetch the instruction from the memory
Increment the Program Counter
Unless told otherwise
Instruction loaded into Instruction Register (IR)
Decode the type of instruction
Fetch the operands
Execute the instruction
Store the results
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EXAMPLE PROGRAM EXECUTION
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INSTRUCTION EXECUTION CYCLE
PC Program (RAM)
I-1 I-2 I-3 I-4
fetch
op1
Data op2 registers I-1
(RAM) Instruction
Queue
decode
ALU
execute
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CONTD..
Instruction Fetch
Read instruction from memory into processor
Instruction Operation Decoding
Determine the type of operation to be performed and operand(s) to be used.
Operand Address Calculation
If operation involves reference to an operand in memory or I/O, then
determine the address of operand.
Operand Fetch
Fetch from memory or read from I/O
Data Operation
Perform the operation
Operand Store
Write into memory or out to I/O if required 21