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Lecture 4

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0% found this document useful (0 votes)
9 views

Lecture 4

Uploaded by

amjad.ali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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COMPUTER ORGANIZATION &

ASSEMBLY LANGUAGE

Processor Basics
OUTLINE
 Basic Operational Concepts
 Instruction Representation
 Instruction Cycle

 Processor Clock

2
REFERENCES
 Chapter 1, Ytha Yu and Charles Marut, “Assembly Language Programming
and Organization of IBM PC”
 Chapter 3, William Stallings, “Computer Organization & Architecture”
 Chapter 2, Subrata Ghoshal, “Computer Organization & Architecture”

3
BASIC OPERATIONAL
CONCEPTS
MACHINE INSTRUCTION ELEMENTS
 Each instruction must have elements that contain the
information required by the CPU for execution.
 These elements can be:
 Operation code: Specifies the operation to be performed
(e.g.. ADD, I/O). The operation is specified by a binary code,
known as the operation code, or opcode.
 Source operand reference: The operation may involve one
or more source operands, that is, operands that are inputs for
the operation.
 Result operand reference: The operation may produce a
result. Also called destination operand.
 Next instruction reference: This tells the CPU where to
fetch the next instruction.
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INSTRUCTION REPRESENTATION
 Within the computer, each instruction is represented by a
sequence of bits.
 16 bits instruction
 4 bit opcode, 6 bit operand 1, 6 bit operand 2
 4 bit opcode, 12 bit operand

 32 bits instruction
 64 bits instruction

Figure: A Simple Instruction Format


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CONTD..
 Binary representations of machine instructions is difficult to
remember.
 Use a symbolic representation of machine instructions.

 Opcodes are represented by abbreviations, called mnemonics,


that indicate the operation. Common examples include:

MUL

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INSTRUCTION TYPES
 Data processing: Arithmetic and logic instructions
 Data storage: Memory instructions
 Data movement: I/O instructions
 Transfer of Control: Test and branch instructions

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NO. OF ADDRESSES IN AN INSTRUCTION
 Three addresses
 Operand 1, operand 2, result
 Two addresses
 Source
 Destination

 One addresses
 Source or Destination
 Zero address
 Zero-address instructions are applicable to a special memory
organization, called a Stack. A stack is a last-in-first-out set of
locations.
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TYPES OF OPERANDS
 Machine instructions operate on data.
 The most important general categories of data are:
 Addresses
 Numbers
 Characters
 Logical data

10
BASIC OPERATIONS – PROCESSOR
 Execute the software by fetching instruction from memory
 Look for any external signal and react accordingly
 Input signals from keyboard or mouse etc.

11
PROCESSOR CLOCK
 Heart of any processor
 Simple digital signals at equal time intervals
 Alternate On Off states
 All activity within the CPU is synchronized with the edges
(rising or falling) of this clock signal.

Rising Edge Falling Edge

12
PROGRAM COUNTER (A.K.A. BINARY
COUNTER)
 With every falling edge or rising edge (depending upon processor) of clock
signal, the counter is incremented by one.
 Width varies from processor to processor
 The contents of PC are used as target address for the memory area

Control Unit Memory


Read
(CU)
Read
PC Address
Memory address
Data Buffer Data

Data from Memory Memory


Microprocessor
13
Figure: Reading from memory
BASIC INSTRUCTION CYCLE
 Fetch  Decode  Execute
 Fetch

1. Fetch an instruction from memory


2. Decode the instruction to determine the operation
3. Fetch data from memory if necessary
 Execute
4. Perform the operation on the data
5. Store the result in memory if needed

14
CONTD..
 Internal CPU Registers used in instruction cycle:
 Program Counter (PC) = Address of instruction
 Instruction Register (IR) = Instruction being executed
 Accumulator (AC) = Temporary Storage

15
COMPUTER COMPONENTS: TOP LEVEL VIEW
CONTD..

16
DETAILED STEPS
 Address in the Program Counter register
 Program Counter (PC) holds address of next instruction to fetch
 Fetch the instruction from the memory
 Increment the Program Counter
 Unless told otherwise
 Instruction loaded into Instruction Register (IR)
 Decode the type of instruction
 Fetch the operands
 Execute the instruction
 Store the results

17
EXAMPLE PROGRAM EXECUTION

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INSTRUCTION EXECUTION CYCLE

PC Program (RAM)
I-1 I-2 I-3 I-4
fetch
op1
Data op2 registers I-1
(RAM) Instruction
Queue

decode

ALU

execute

store the output


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INSTRUCTION CYCLE STATE
DIAGRAM

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CONTD..
 Instruction Fetch
 Read instruction from memory into processor
 Instruction Operation Decoding
 Determine the type of operation to be performed and operand(s) to be used.
 Operand Address Calculation
 If operation involves reference to an operand in memory or I/O, then
determine the address of operand.
 Operand Fetch
 Fetch from memory or read from I/O
 Data Operation
 Perform the operation
 Operand Store
 Write into memory or out to I/O if required 21

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